Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Robust polygonal and subdivision surface modeling, unique.
Unlike other software packages, LightWave 3D offers artists and studios a complete end-to-end solution right out of the box. LightWave 3D fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, COLLADA, Unity Game Engine Support, and Autodesk Geometry Cache. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations.
Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.Ī node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.LightWave 3D is designed for independent artists who desire control of their vision from start to finish. Independent scaling options for multi-monitor setupsīone System Improved for Game Development Support for scaling many UI elements for HiDPI and large-screen displays
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.Solvers are included that allow for fluid simulation and smoke and fire effects. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation.
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. The Material Tools Group has been updated with new nodes to support this capability. There is access to Fresnel Functions, Material Components and Material Integrators. The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019.